they do and i tried but for some reason it messed up camera something terrible. ive used this fix on dozens of mods and like 2 outta 5 always come out with a weird camera afterwards. maybe the way its made? idk enough about GE to fix the issue
Yeah I've had that happen so many times as well. Either it's upside down or to the side. Sometimes I've found that it was because I accidentally touched something else but I've never figured out quite what it was.
yes thats the process i use. create an empty transform group copy the old ai name and crtl W to copy it over the old one. idk what makes the camera all crazy, i cant figure it out either. im super careful about not touching anything else.
When you first open the mod in GE are you creating a new camera and switching to that? Using the mod's camera to move around will screw it up, or maybe it's getting accidently bumped while you're editing the nodes. Then delete the camera before saving. Hope this helps.
no i dont create a new camera, i dont even move around when i do it. just open the i3d in GE create a transform node replace the old with the new and save. dont touch anything else other than the ai collision node.
This is a work in progress, he want to polish his work so we get a great mod/convert. Well not just a straight convert. He will put his touch on it, itll be worth the wait!
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any chance anyone on here has figured out how to correct the ai collision nodes to work with courseplay?
You could see if in Giants Editor the ai collision nodes need to be replaced with an empty transform group.
they do and i tried but for some reason it messed up camera something terrible. ive used this fix on dozens of mods and like 2 outta 5 always come out with a weird camera afterwards. maybe the way its made? idk enough about GE to fix the issue
Yeah I've had that happen so many times as well. Either it's upside down or to the side. Sometimes I've found that it was because I accidentally touched something else but I've never figured out quite what it was.
Did you try using ctrl w to replace it the nodes?
yes thats the process i use. create an empty transform group copy the old ai name and crtl W to copy it over the old one. idk what makes the camera all crazy, i cant figure it out either. im super careful about not touching anything else.
When you first open the mod in GE are you creating a new camera and switching to that? Using the mod's camera to move around will screw it up, or maybe it's getting accidently bumped while you're editing the nodes. Then delete the camera before saving. Hope this helps.
no i dont create a new camera, i dont even move around when i do it. just open the i3d in GE create a transform node replace the old with the new and save. dont touch anything else other than the ai collision node.
Thank you! Can't wait to try it out!
whats the satus so far
shut up man
any update?
This is a work in progress, he want to polish his work so we get a great mod/convert. Well not just a straight convert. He will put his touch on it, itll be worth the wait!
answered my own question watching his youtube. thanks!
was this supposed to be released? i dont see a download button. maybe its something on my end? got the headers just fine.